Showing posts with label link2. Show all posts
Showing posts with label link2. Show all posts

Friday, April 15, 2011

Now for download! Sentinel Patcher Theme!


As promised yesterday, I said that I would get the download available for the Sentinel Patcher Theme. Today I uploaded it onto box.net where you can securely download the file. Installing the files is easy, all you need to do is go to this website and download the file. Once you have it downloaded, read the readme (thats why it says readme in ALL CAPS) and follow the instructions there.

Thursday, April 14, 2011

My own Patcher Template!

I think that most of you are aware that there are two patcher templates available for download by LegoFan101. They are Assembly and Avant Gardens themed. I was looking at them and kind of got inspired to make my own! I worked hard for about 1 and 1/2 hours and came up with this:


I'm really proud of it! It still needs a few tweaks and stuff, but this will be my patcher from now on! I am still trying to figure out how to get this as a downloadable file that won't completely destroy your current patcher. :) but once I can get it available for download, I will be sure to post something telling you about it.

Thanks for inspiring me LegoFan101! I hope you aren't too mad that I sort of copied your idea. It was a good one!

-Zorkonian12

File Diving (Find #1)

I am going to start a series of file diving finds that will be posted regulary across the site. While I was file diving, I came across the.xml file of the instant chat. Here is a copy and paste directly from it. It is a note to the designers and programmers. It contains a list of animations that may be added to the game? I'm not sure.

*** READ BEFORE EDITING! ***
Designers:
   You may enter the id and chatoutput at your liesure. The list of known animations is:
 backflip
 clap
 cringe
 sad
 proud
 gasp
 giggle
 salute
 shrug
 sigh
 talk
 wave
 frustrated
 thanks
 yes
 zap

   Support for icons is in the works.
   The plan is to have this whole structure put into the database and loaded upon client login
   so we don't have people changing the text to other less desirable stuff.  Nesting will also be
   included.
  
Programmers:
   you shouldn't have to do anything

Thursday, March 24, 2011

The Mysterious Floating Coin...


Earlier today (around 3:00 PM) I was walking through the caverns of Avant Gardens when a coin just pops up above my head. I had never heard of this glitch before so I stopped to take a picture at the Avant Garden launch area for proof of it happening. It was there that I discovered it looks exactly like the vendor coins that float above THEIR heads. Pretty cool huh?

I also decided to play some sort of prank on people who came by, by sitting down near all of the other vendors and doing nothing else. 2 or 3 people actually came up to me in an attempt to buy goods. haha!

I wanted to go show the usual large crowd in Nimbus Station the glitch (and see if it had been found before) but apparently using the rocket gets rid of the glitch... :( I didn't get a chance to really show anybody, but it was still cool while it lasted.

Have you had this experience before? If you have, tell people about it in the comments section.

-Zorkonian12

Tuesday, February 1, 2011

Starbase 3001 Space Jump

There are no images depicting this glitch

This glitch takes place in Starbase 3001 and allows you to be launched extremely high into space. To do this, you must have a ninja gi. Wear it and then double jump onto the air boosters. Once you double jump, attack in mid air and you will go down for a few seconds then recoil back up. The recoil is so strong that you you break through the ceiling of Starbase and continue upwards until you can no longer see it.

Note:
The recent status of this glitch is: Fixed
You will no longer be able to do this glitch.

The Edge of the Universe


"The Edge of the Universe" otherwise known as "where the developers stopped developing" is a glitch area that lies around the main Nimbus Station world. A little after the first launch of Lego Universe they closed this area down but there may still be ways to get there. The orginal way was to climb on top of the cliff area on the way to the Forbidden Valley launch pad and continue walking until you got to the edge. Above is a picture of me standing there.